AoeStats
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Pilgrims

510261686Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 47m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
985
+12
🇨🇳 Jurchens · China
914
+15
🇦🇷 Persians · Argentina
901
+16
🇭🇰 Armenians · Hong Kong SAR China
896
+16
🇨🇱 Varangians · Chile
953
-17
🇨🇴 Koreans · Colombia
904
-15
🇺🇸 Bohemians · United States
881
-14
🇨🇦 Persians · Canada
859
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,302 11:16 17:17 36:04 ⛏ Fish Boom into Fire Galleys into Galleys FC
22 1,053 13:04 26:15 38:40 ⚔ Fish Boom into Scouts into Galleys
22 1,054 11:15 18:45 38:27 ⛏ Fast Castle
21 991 19:18 31:19 46:59 ⛏ Fish Boom FC
20 970 18:12 23:11 38:16 ⛏ Fish Boom FC
19 879 12:54 21:15 34:38 ⛏ Fish Boom into Fire Galleys FC
18 864 12:07 22:46 40:24 ⚔ Fish Boom into M@A into Scouts
14 686 14:37 22:55 29:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,970 17,185 15,345 2,255 59,755 61,629
27,645 10,940 14,305 1,600 54,490 55,653
12,015 16,565 12,135 3,700 44,415 52,674
18,885 12,460 7,415 2,275 41,035 47,470
16,725 12,965 6,875 3,000 39,565 47,839
15,245 16,884 6,330 1,050 39,509 50,509
12,155 11,035 5,565 1,300 30,055 33,329
11,960 11,100 2,010 1,700 26,770 37,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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