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Black Forest

510258726Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 44m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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898
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886
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Player eAPM Actions Feudal Castle Imperial Opening
42 1,886 12:26 16:17 29:34 ⛏ Fast Castle
28 1,240 10:42 16:16 30:24 ⛏ Fast Castle
27 1,228 12:20 19:56 36:57 ⛏ Fast Castle
26 1,171 10:57 21:57 33:35 ⛏ FC into Fish Boom
25 1,119 11:06 13:50 28:36 ⛏ Fast Castle
21 954 11:04 18:03 32:23 ⛏ Fast Castle
17 775 9:31 16:19 30:14 ⛏ Fast Castle
11 487 13:56 20:23 41:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,895 15,330 12,720 2,300 57,245 67,942
26,795 10,423 17,435 1,265 55,918 59,158
17,500 19,135 10,485 950 48,070 70,315
11,950 19,251 12,275 850 44,326 56,172
13,975 16,145 8,545 2,745 41,410 41,711
15,740 14,080 3,435 925 34,180 44,700
14,570 9,690 6,450 1,500 32,210 38,466
11,965 6,899 4,150 1,165 24,179 25,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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