AoeStats
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Black Forest

510899559Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 91m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Bulgarians · Vietnam
609
+12
594
+13
🇦🇷 Turks · Argentina
494
+17
🇲🇽 Dravidians · Mexico
356
+23
🇲🇽 Teutons · Mexico
580
-18
🇧🇩 Romans · Bangladesh
535
-17
🇺🇸 Varangians · United States
531
-17
🇨🇴 Wei · Colombia
431
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,891 14:56 24:48 39:34 ⛏ Fast Castle
31 2,870 12:29 26:27 60:26 ⚔ Scout Rush
21 1,873 14:17 24:21 38:34 ⚔ M@A Rush
19 1,777 9:36 17:06 30:11 ⛏ Fast Castle
12 1,074 13:48 28:19 51:35 ⛏ Fast Castle
9 830 13:28 30:08 55:13
7 606 16:34 33:40 — ⚔ Drush
7 680 19:12 35:00 51:33 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
22,285 42,635 36,765 2,530 104,215 145,489
34,225 18,258 31,385 2,660 86,528 97,017
17,420 32,810 24,170 4,315 78,715 104,955
27,890 25,715 15,810 3,620 73,035 89,485
21,515 17,475 8,680 5,290 52,960 53,343
17,540 12,124 12,230 3,450 45,344 86,870
18,415 12,065 9,580 2,520 42,580 46,629
12,235 8,194 1,705 475 22,609 25,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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