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Lombardia

509436026Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 47m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Britons · Belgium
1014
+14
🇪🇸 Goths · Spain
985
+15
🇮🇳 Slavs · India
982
+15
🇫🇷 Saxons · France
980
+15
🇹🇼 Wu · Taiwan
1006
-16
🇨🇳 Poles · China
964
-15
🇻🇳 Armenians · Vietnam
956
-14
🇻🇳 Magyars · Vietnam
951
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,749 10:03 17:47 33:43 ⛏ Fast Castle
32 1,516 10:36 14:51 32:29 ⛏ Fast Castle
29 1,356 9:51 24:46 41:04 ⚔ Scouts into Archers
24 1,109 9:48 26:24 37:26 ⚔ M@A Rush
23 1,098 12:13 17:21 35:12 ⛏ Fast Castle
20 945 13:13 19:08 39:38 ⛏ Fast Castle
15 684 9:27 18:55 44:59 ⛏ Fast Castle
13 621 12:06 16:59 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,440 15,658 12,000 950 67,048 79,401
21,580 20,461 12,505 3,060 57,606 66,988
21,220 11,611 14,710 2,920 50,461 52,894
23,230 15,945 7,775 2,950 49,900 62,560
21,475 8,594 13,330 3,690 47,089 53,000
15,690 8,150 9,515 1,790 35,145 37,004
15,240 10,434 4,155 3,450 33,279 41,275
13,925 6,810 4,745 1,960 27,440 28,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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