AoeStats
← 非洲飞飞鱼

Arena

509153537Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 62m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1079
+15
🇨🇭 Khmer · Switzerland
1072
+15
🇦🇹 Huns · Austria
1014
+18
🇺🇸 Italians · United States
1013
+18
🇦🇹 Turks · Austria
1089
-18
🇹🇼 Romans · Taiwan
1083
-18
🇨🇳 Tatars · China
1070
-17
🇪🇸 Lithuanians · Spain
961
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,687 10:10 14:45 26:55 ⛏ Fast Castle
37 2,339 11:55 16:18 32:21 ⛏ Fast Castle
29 1,820 11:43 16:27 35:20 ⛏ Fast Castle
25 1,573 9:06 19:02 34:43 ⛏ Fast Castle
25 1,572 11:38 16:23 32:14 ⛏ Fast Castle
25 1,560 9:37 16:23 32:27 ⛏ Fast Castle
18 1,122 9:09 18:43 33:47
17 1,082 13:29 17:32 21:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
62,875 35,085 21,560 3,900 123,420 136,833
42,710 40,885 23,545 7,050 114,190 138,713
18,200 52,570 38,555 2,255 111,580 112,639
28,325 50,310 29,150 1,625 109,410 115,097
47,465 21,835 13,520 1,050 83,870 104,977
33,795 30,275 7,115 2,680 73,865 76,571
16,865 14,930 9,690 2,430 43,915 47,204
14,370 11,555 10,845 2,525 39,295 40,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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