AoeStats
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Black Forest

510206679Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 55m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1042
+11
🇺🇸 Tatars · United States
1037
+11
🇨🇦 Hindustanis · Canada
906
+16
🇨🇦 Danes · Canada
734
+22
🇨🇴 Teutons · Colombia
938
-16
🇨🇴 Burgundians · Colombia
927
-16
🇨🇴 Vietnamese · Colombia
888
-14
🇨🇴 Bohemians · Colombia
881
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,071 13:36 19:37 38:07 ⚔ FC into Archers
34 1,896 11:55 22:39 27:45 ⛏ Fast Castle
29 1,611 13:31 20:48 30:35 ⛏ Fast Castle
26 1,479 13:11 19:31 34:16 ⛏ Fast Castle
25 1,384 10:55 21:48 34:26 ⚔ M@A FC
21 1,182 11:01 18:41 33:06 ⛏ Fast Castle
18 1,006 11:34 22:02 34:19 ⛏ Fast Castle
18 1,027 13:14 17:51 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,765 32,390 28,420 2,150 90,725 100,518
33,930 18,195 21,465 3,650 77,240 92,850
20,925 29,913 7,445 2,265 60,548 66,882
24,920 19,020 14,110 1,670 59,720 71,737
20,860 22,485 14,725 950 59,020 80,133
23,600 21,204 9,865 2,095 56,764 69,464
20,990 11,884 13,120 1,085 47,079 51,422
19,135 20,250 4,585 1,500 45,470 54,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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