Arabia
510223389Analyzed1v1 RM
·
18h ago on Sep 30, 2026·
57m 37s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Supershrimp
248 units ordered
Halberdier83
Hussar69
Arbalester32
Trebuchet18
Crossbowman14
Cataphract9
Light Cavalry9
Knight8
Spearman2
Scout Cavalry2
Camel Scout1
Monk1
First military 10:22 — Spearman
Nebrown#1 JUGGERNAUT
538 units ordered
Cavalier201
Elite Skirmisher96
Hussar79
Pikeman65
Jarl31
Knight27
Varangian Guard13
Light Cavalry13
Scout Cavalry4
Trebuchet3
Spearman2
Monk2
Capped Ram2
First military 10:34 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Supershrimp’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
Nebrown#1 JUGGERNAUT’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9