Arena
510401655Analyzed4v4 RM
·
1d ago on Sep 30, 2026·
49m 28s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 548,628 analysed team-game players on Arena.
Zombyou
D
Feudal Age
11:06
vs 10:55
btm 42%
Castle Age
22:20
vs 16:03
btm 9%
Imperial Age
38:08
vs 32:17
btm 15%
eAPM
18
vs 27
btm 22%
First military
13:00
vs 18:52
top 6%
▼
Slow Castle Age at 22:20 — slower than 91% of analysed players on Arena
▼
Slow Imperial Age at 38:08 — slower than 85% of analysed players on Arena
▼
Low eAPM (18) — busier hands win idle time back
▲
Early military at 13:00 (Spearman) — earlier than 94% of analysed players on Arena
▲
Town centers almost never idle — 4s across the first 22:20
Noobburner
D
Feudal Age
13:18
vs 10:55
btm 5%
Castle Age
22:11
vs 16:03
btm 9%
Imperial Age
39:04
vs 32:17
btm 12%
eAPM
19
vs 27
btm 25%
First military
30:09
vs 18:52
btm 5%
▼
Slow Feudal Age at 13:18 — slower than 95% of analysed players on Arena
▼
Slow Castle Age at 22:11 — slower than 91% of analysed players on Arena
▼
Slow Imperial Age at 39:04 — slower than 88% of analysed players on Arena
▼
Low eAPM (19) — busier hands win idle time back
▼
First military only at 30:09 (Hussite Wagon) — later than 95% of analysed players on Arena
Brerzerk718
D
Feudal Age
13:32
vs 10:55
btm 4%
Castle Age
20:53
vs 16:03
btm 14%
Imperial Age
37:08
vs 32:17
btm 18%
eAPM
14
vs 27
btm 11%
First military
35:59
vs 18:52
btm 1%
▼
Slow Feudal Age at 13:32 — slower than 96% of analysed players on Arena
▼
Slow Castle Age at 20:53 — slower than 86% of analysed players on Arena
▼
Slow Imperial Age at 37:08 — slower than 82% of analysed players on Arena
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 35:59 (War Elephant) — later than 99% of analysed players on Arena
▲
Town centers almost never idle — 34s across the first 20:53
marcselo61280
C
Feudal Age
12:24
vs 10:55
btm 11%
Castle Age
19:31
vs 16:03
btm 19%
Imperial Age
33:21
vs 32:17
btm 41%
eAPM
34
vs 27
top 31%
First military
23:44
vs 18:52
btm 23%
▼
Slow Feudal Age at 12:24 — slower than 89% of analysed players on Arena
▼
Slow Castle Age at 19:31 — slower than 81% of analysed players on Arena
▲
Town centers almost never idle — 23s across the first 19:31
PsicoDelico
C
Feudal Age
11:00
vs 10:55
btm 46%
Castle Age
17:35
vs 16:03
btm 32%
Imperial Age
31:51
vs 32:17
top 46%
eAPM
17
vs 27
btm 19%
First military
29:38
vs 18:52
btm 6%
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (14:04) — usually safest before it
▼
First military only at 29:38 (Battle Elephant) — later than 94% of analysed players on Arena
▲
Town centers almost never idle — 2s across the first 17:35
SPILA HASHIMOTO
D
Feudal Age
13:04
vs 10:55
btm 6%
Castle Age
25:47
vs 16:03
btm 3%
Imperial Age
47:35
vs 32:17
btm 2%
eAPM
8
vs 27
btm 2%
First military
25:08
vs 18:52
btm 18%
▼
Slow Feudal Age at 13:04 — slower than 94% of analysed players on Arena
▼
Slow Castle Age at 25:47 — slower than 97% of analysed players on Arena
▼
Slow Imperial Age at 47:35 — slower than 98% of analysed players on Arena
▼
Low eAPM (8) — busier hands win idle time back
Tayssa09
B
Feudal Age
9:51
vs 10:55
top 11%
Castle Age
16:08
vs 16:03
btm 48%
Imperial Age
32:40
vs 32:17
btm 47%
eAPM
27
vs 27
top 50%
First military
16:47
vs 18:52
top 31%
▲
Fast Feudal Age at 9:51 — faster than 89% of analysed players on Arena
▼
Loom after the Feudal click (26:08) — usually safest before it
Scott
D
Feudal Age
10:45
vs 10:55
top 41%
Castle Age
21:36
vs 16:03
btm 11%
Imperial Age
38:25
vs 32:17
btm 14%
eAPM
8
vs 27
btm 2%
First military
25:32
vs 18:52
btm 17%
▼
Slow Castle Age at 21:36 — slower than 89% of analysed players on Arena
▼
Slow Imperial Age at 38:25 — slower than 86% of analysed players on Arena
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 5:06 of the first 21:36 — keep villagers queued