AoeStats
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MegaRandom

507786551Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 30m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
891
+13
🇨🇦 Spanish · Canada
885
+13
🇨🇦 Gurjaras · Canada
775
+16
🇻🇳 Huns · Vietnam
811
-37
🇻🇳 Maya · Vietnam
811
-37
🇻🇳 Chinese · Vietnam
811
-37
Player eAPM Actions Feudal Castle Imperial Opening
33 1,000 13:50 27:54 — ⚔ Champi Rush
25 773 14:16 23:48 —
24 734 8:41 20:14 — ⛏ Fast Castle
13 413 13:17 21:50 — ⛏ Fast Castle
11 336 14:15 27:35 — ⛏ Fast Castle
3 101 20:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,110 2,715 2,430 0 14,255 17,408
6,945 4,522 860 850 13,177 15,626
5,665 3,870 1,055 750 11,340 13,882
3,150 2,900 250 890 7,190 8,759
3,030 2,156 275 0 5,461 5,955
1,785 1,695 0 0 3,480 4,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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