Pilgrims
507776136Analyzed2v2 RM
·
11d ago on Sep 19, 2026·
58m 30s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
zephyrutia
198 units ordered
Eagle Scout59
Crossbowman55
Elite Skirmisher25
Pikeman20
Archer14
Spearman10
Battering Ram8
Militia2
Monk2
Trebuchet2
Plumed Archer1
First military 11:42 — Militia
Magikarp
130 units ordered
Knight64
Cavalier40
Konnik10
Militia9
Battering Ram5
Monk2
First military 21:07 — Militia
DingleDwarf69
186 units ordered
Throwing Axeman78
Light Cavalry70
Knight22
Scout Cavalry7
Cavalier5
Trebuchet4
First military 16:22 — Scout Cavalry
WarSong
107 units ordered
Chakram Thrower90
Shrivamsha Rider11
Monk3
Armored Elephant2
Trebuchet1
First military 26:21 — Monk
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
zephyrutia’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
Magikarp’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
DingleDwarf69’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
WarSong’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Eagle Scout
+8
Scout Cavalry
+6