AoeStats
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Pilgrims

507776136Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 58m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
819
+21
🇳🇵 Bulgarians · Nepal
812
+41
🇨🇦 Franks · Canada
888
-19
🇨🇦 Gurjaras · Canada
768
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,952 11:29 21:21 49:21 ⛏ Fish Boom FC
27 1,554 12:24 20:29 50:11 ⛏ Fast Castle
20 1,172 12:07 18:09 40:14 ⚔ Fish Boom into Drush FC
15 872 12:15 20:35 39:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,590 6,630 8,595 2,800 40,615 48,915
17,610 8,460 11,600 1,500 39,170 42,133
13,435 13,898 10,115 960 38,408 52,585
16,480 6,687 6,115 1,725 31,007 34,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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