AoeStats
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MegaRandom

509966760Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 50m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Hindustanis · Denmark
1000
+16
🇩🇰 Romans · Denmark
998
+16
🇩🇰 Danes · Denmark
959
+18
🇹🇷 Vietnamese · Türkiye
1025
-18
🇹🇷 Bohemians · Türkiye
1014
-17
🇹🇷 Byzantines · Türkiye
948
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,690 10:29 22:57 37:24 ⚔ Scouts into Archers
27 1,329 11:21 22:04 39:24 ⚔ Archer Rush
26 1,298 11:29 22:46 38:32
24 1,188 10:29 22:12 35:52 ⛏ Fast Castle
24 1,180 12:13 24:00 42:09
18 924 12:54 22:02 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,295 11,830 14,670 2,350 54,145 59,489
17,665 13,518 8,595 1,765 41,543 46,704
14,540 13,935 10,745 2,275 41,495 46,421
16,885 13,920 6,970 3,700 41,475 44,955
19,280 8,374 10,075 2,910 40,639 42,639
13,615 13,260 6,805 1,780 35,460 45,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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