AoeStats
← Ale Torra

Arena

509912649Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 26m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1146
+16
🇪🇸 Poles · Spain
1084
+19
🇪🇸 Portuguese · Spain
1073
+19
🇪🇸 Bohemians · Spain
1186
-20
🇨🇿 Varangians · Czechia
1163
-19
🇩🇪 Armenians · Germany
1084
-32
Player eAPM Actions Feudal Castle Imperial Opening
29 763 12:01 16:45 — ⚔ FC into Scouts
28 749 12:04 16:25 — ⛏ Fast Castle
24 650 10:24 15:18 — ⛏ Fast Castle
20 532 10:55 15:03 — ⛏ Fast Castle
17 443 10:28 19:17 — ⛏ Fast Castle
7 197 11:16 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,940 5,570 1,250 300 14,060 16,790
5,050 5,046 650 875 11,621 13,162
5,350 4,328 550 850 11,078 14,394
5,475 4,145 400 880 10,900 12,715
5,685 4,095 370 525 10,675 13,255
3,645 3,320 1,010 1,300 9,275 11,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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