AoeStats
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Arabia

510174093Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 52m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1356
+18
1336
+18
🇮🇳 Poles · India
1333
+18
🇪🇸 Ethiopians · Spain
1328
+19
🇦🇷 Varangians · Argentina
1558
-25
🇦🇷 Franks · Argentina
1372
-18
🇦🇷 Maya · Argentina
1362
-17
🇦🇷 Vietnamese · Argentina
1258
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 3,693 9:32 24:07 45:36 ⚔ Scout Rush
66 3,488 8:52 23:16 41:39 ⚔ Archer Rush
65 3,435 9:17 30:42 42:17 ⚔ Archers into Skirms
56 2,959 9:34 23:04 — ⚔ Scout Rush
52 2,760 8:52 25:02 40:29 ⚔ Scout Rush
34 1,803 9:23 25:24 41:47 ⚔ Archer Rush
29 1,539 9:23 19:15 — ⚔ Scout Rush
29 1,517 9:48 24:47 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,095 23,608 16,210 2,300 60,213 62,887
26,825 11,020 18,670 500 57,015 65,905
22,590 9,447 12,395 2,350 46,782 51,356
15,165 15,075 12,520 3,025 45,785 61,086
16,825 18,439 7,990 2,530 45,784 47,950
20,935 8,354 9,745 1,800 40,834 44,573
13,805 9,206 4,875 700 28,586 32,066
6,200 7,090 3,960 200 17,450 17,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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