AoeStats
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MegaRandom

510147334Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 54m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1452
+11
🇩🇪 Varangians · Germany
1434
+12
🇩🇪 Mongols · Germany
1396
+13
🇩🇪 Persians · Germany
1303
+18
🇦🇷 Khmer · Argentina
1377
-15
🇻🇳 Burgundians · Vietnam
1357
-14
🇳🇿 Gurjaras · New Zealand
1320
-13
🇯🇵 Sicilians · Japan
1311
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,733 10:56 14:42 38:43 ⛏ Fast Castle
50 2,752 9:53 23:54 36:32 ⚔ Archer Rush
46 2,507 9:41 23:07 37:16 ⚔ Scout Rush
40 2,210 10:34 23:32 45:05 ⚔ Archer Rush
34 1,849 9:57 26:22 38:19 ⚔ Scout Rush
33 1,810 10:36 22:50 42:23 ⚔ Skirmisher Rush
31 1,698 10:19 15:22 40:41 ⛏ Fast Castle
21 1,121 12:16 17:47 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,395 15,001 22,995 1,865 76,256 88,506
37,200 11,898 22,375 2,200 73,673 74,745
18,335 25,545 15,860 1,600 61,340 65,965
16,555 23,290 18,370 1,400 59,615 65,229
27,970 17,331 11,765 1,150 58,216 65,902
28,225 12,781 8,595 1,625 51,226 56,855
19,075 15,627 9,900 1,715 46,317 52,151
23,345 11,010 6,340 3,200 43,895 56,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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