AoeStats
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Nomad

510226125Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 46m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
975
+16
🇨🇱 Celts · Chile
942
+17
🇵🇪 Slavs · Peru
936
+18
🇺🇸 Dravidians · United States
981
-17
🇺🇸 Japanese · United States
975
-17
🇺🇸 Varangians · United States
970
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,222 13:16 23:39 41:09 ⚔ Fish Boom into Towers FC
30 1,409 13:55 21:08 41:56 ⛏ Fish Boom FC
25 1,162 12:57 19:23 — ⛏ Fish Boom FC
21 970 15:10 24:22 43:09 ⚔ Fish Boom into Scouts
20 933 14:45 28:05 — ⚔ Fish Boom into Skirms
10 462 13:54 21:48 40:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,045 12,275 12,575 4,075 44,970 48,270
15,025 17,931 5,270 1,820 40,046 41,565
12,050 11,635 6,225 3,105 33,015 36,674
13,450 9,723 6,355 1,600 31,128 43,565
14,550 9,918 3,420 1,825 29,713 34,268
10,985 6,637 4,505 2,150 24,277 28,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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