AoeStats
← Enkidu

Pilgrims

509936418Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 53m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
1143
+14
🇨🇿 Georgians · Czechia
1139
+14
🇹🇷 Japanese · Türkiye
1124
+15
🇬🇧 Romans · United Kingdom
1098
+16
🇩🇪 Khmer · Germany
1156
-16
🇩🇪 Wei · Germany
1102
-15
🇩🇪 Vietnamese · Germany
1101
-15
🇩🇪 Byzantines · Germany
1063
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,249 12:11 17:26 44:20 ⛏ Fish Boom FC
39 2,077 11:28 16:17 37:47 ⛏ Fast Castle
34 1,846 11:24 28:15 47:40 ⚔ Fish Boom into M@A
29 1,570 10:52 17:36 34:39 ⛏ Fish Boom FC
26 1,420 10:32 24:55 41:08 ⚔ Fish Boom into Scouts
23 1,208 14:02 17:33 41:24 ⛏ Fast Castle
23 1,216 11:58 19:28 47:52 ⚔ FC into Skirms
17 922 11:56 15:49 24:42 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,585 22,010 14,710 5,450 64,755 87,365
25,830 12,720 15,560 2,585 56,695 63,627
20,305 17,209 11,900 2,350 51,764 57,535
12,425 14,870 9,155 3,750 40,200 41,197
14,290 17,340 7,310 865 39,805 48,360
18,610 10,430 8,780 330 38,150 50,763
17,130 12,568 4,005 525 34,228 38,535
9,160 11,552 2,980 2,315 26,007 27,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.