AoeStats
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Arena

509940462Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 39m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Cumans · Poland
1299
+15
🇵🇱 Armenians · Poland
1296
+16
🇪🇸 Byzantines · Spain
1296
-16
🇦🇷 Varangians · Argentina
1284
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,845 10:46 22:49 35:41 ⚔ Archer Rush
32 1,263 9:45 23:43 — ⚔ M@A Rush
25 989 8:48 22:43 33:53 ⛏ Fast Castle
24 960 9:19 23:47 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,310 9,690 7,530 1,530 31,060 31,752
12,965 11,195 5,965 200 30,325 32,063
12,735 7,385 1,810 910 22,840 24,299
8,025 4,400 1,845 100 14,370 15,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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