AoeStats
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Lombardia

509813324Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 5m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
1410
+8
1250
+14
🇨🇴 Khmer · Colombia
1108
+19
🇳🇿 Lithuanians · New Zealand
1222
-14
🇦🇺 Poles · Australia
1209
-15
🇦🇷 Danes · Argentina
1176
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 371 — — —
38 209 — — —
35 191 — — —
33 181 — — —
33 182 — — —
25 140 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 199 0 0 1,249 1,274
850 275 0 0 1,125 1,106
800 150 50 0 1,000 1,121
650 175 0 0 825 847
600 225 0 0 825 743
400 300 0 0 700 730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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