AoeStats
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Arena

509561273Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 79m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1368
+8
🇨🇴 Bohemians · Colombia
1136
+17
🇨🇴 Burgundians · Colombia
1000
+23
🇲🇽 Varangians · Mexico
934
+25
🇦🇺 Khmer · Australia
1169
-19
🇦🇺 Franks · Australia
1168
-19
🇦🇺 Slavs · Australia
1162
-18
🇫🇷 Bohemians · France
1118
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 4,207 11:40 15:32 33:29 ⛏ Fast Castle
44 3,518 11:03 15:19 28:45 ⚔ FC into Archers
44 3,500 11:00 14:43 32:58 ⛏ Fast Castle
43 3,448 13:32 17:33 31:45 ⛏ Fast Castle
39 3,066 10:56 14:26 32:23 ⛏ Fast Castle
31 2,438 11:18 14:42 35:28 ⛏ Fast Castle
28 2,221 11:50 14:35 27:28 ⛏ Fast Castle
17 1,319 11:13 15:46 32:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,450 49,686 41,585 7,950 187,671 196,566
66,695 39,785 25,690 4,265 136,435 139,586
66,980 33,415 25,520 3,390 129,305 131,114
51,065 30,248 20,545 4,490 106,348 113,331
64,040 21,990 14,590 2,850 103,470 111,710
32,655 49,980 17,840 1,705 102,180 124,452
23,655 33,120 16,740 2,565 76,080 105,163
10,375 13,270 5,805 1,800 31,250 33,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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