AoeStats
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MegaRandom

508788058Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 25m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1347
+8
1284
+10
🇨🇴 Vikings · Colombia
891
+26
🇺🇸 Franks · United States
1153
-15
🇲🇽 Italians · Mexico
1144
-14
🇵🇪 Huns · Peru
1144
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 1,844 9:43 21:54 — ⚔ Scout Rush
52 1,334 11:45 — — ⚔ Scout Rush
50 1,290 12:12 — — ⚔ Scout Rush
41 1,043 10:24 24:37 — ⚔ Archer Rush
29 736 11:35 22:50 — ⚔ Archer Rush
25 640 9:58 20:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,745 4,503 1,570 200 14,018 14,100
5,815 5,180 870 750 12,615 12,775
5,235 4,759 1,415 100 11,509 11,792
6,600 4,067 250 145 11,062 12,459
4,450 4,305 1,805 0 10,560 12,070
5,150 3,043 235 250 8,678 9,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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