AoeStats
← A Casa Gordito

Arena

509737280Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 44m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Bohemians · Norway
1026
+36
🇺🇸 Sicilians · United States
998
+16
🇬🇧 Britons · United Kingdom
991
+17
🇦🇷 Khmer · Argentina
977
+17
🇺🇾 Britons · Uruguay
1061
-19
🇺🇾 Lithuanians · Uruguay
1005
-16
🇺🇾 Varangians · Uruguay
983
-15
🇺🇾 Teutons · Uruguay
974
-41
Player eAPM Actions Feudal Castle Imperial Opening
42 1,863 11:24 15:55 30:55 ⛏ Fast Castle
25 1,131 9:58 13:51 30:32 ⛏ Fast Castle
23 1,009 10:43 16:05 30:16 ⛏ Fast Castle
21 939 10:31 19:52 33:54 ⚔ Scout Rush
20 879 12:02 17:48 35:05 ⚔ Towers FC
20 906 10:33 16:15 29:54 ⛏ Fast Castle
19 845 10:55 15:29 29:59 ⛏ Fast Castle
13 598 10:43 16:18 33:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,670 22,063 11,625 3,690 62,048 72,498
30,590 13,250 14,530 3,450 61,820 67,028
24,120 19,005 7,075 1,670 51,870 70,170
20,125 16,825 6,725 2,830 46,505 57,509
19,830 14,040 6,855 1,760 42,485 56,663
15,055 8,505 4,785 3,250 31,595 33,993
16,060 7,665 4,655 2,800 31,180 37,644
9,385 7,123 3,910 1,165 21,583 24,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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