Arena
505793028Analyzed2v2 RM
·
20d ago on Sep 11, 2026·
57m 16s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
JRR
60 units ordered
Crossbowman19
Arbalester18
Elite Skirmisher17
Organ Gun5
Trebuchet1
First military 18:22 — Organ Gun
TodoCode
242 units ordered
Knight92
Champion59
Hussar36
Cavalier19
Two-Handed Swordsman13
Scout Cavalry5
Capped Ram5
Mangonel5
Trebuchet4
Monk3
Battering Ram1
First military 19:34 — Scout Cavalry
M@nqu!to
203 units ordered
Halberdier77
Long Swordsman55
Centurion47
Monk9
Pikeman8
Battering Ram3
Mangonel3
Trebuchet1
First military 18:22 — Monk
M@nquito 2.0
220 units ordered
Arbalester146
Organ Gun30
Crossbowman19
Bombard Cannon7
Elite Skirmisher7
Pikeman4
Trebuchet3
Mangonel2
Petard1
Monk1
First military 18:24 — Organ Gun
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
JRR’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
TodoCode’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
M@nqu!to’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
M@nquito 2.0’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Skirmisher
+3