AoeStats
← M@nqu!to

Arena

505793028Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 57m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Portuguese · Peru
1266
+14
🇵🇪 Romans · Peru
1237
+15
🇦🇷 Portuguese · Argentina
1376
-20
🇦🇷 Cumans · Argentina
1070
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 3,023 11:25 15:16 38:26 ⛏ Fast Castle
52 2,983 9:01 21:20 41:11 ⚔ FC into Scouts
42 2,431 10:55 16:01 27:42 ⛏ Fast Castle
17 998 12:39 16:21 30:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,310 16,265 15,765 1,050 62,390 66,523
23,330 14,715 10,865 1,420 50,330 58,513
9,615 18,206 16,135 3,490 47,446 60,024
8,525 8,850 5,670 2,230 25,275 27,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.