AoeStats
← M@nqu!to

Arabia

505776841Analyzed
1v1 RM · 20d ago on Sep 11, 2026· 40m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
1161
+17
🇨🇴 Burmese · Colombia
1183
-17

Win probability

M@nqu!to's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,336 analysed 1v1 players on Arabia.
M@nqu!to C
Feudal Age 14:00 vs 9:49
btm 2%
Castle Age 25:59 vs 21:49
btm 10%
Imperial Age — vs 38:59
btm 0%
eAPM 64 vs 38
top 12%
First military 6:22 vs 10:33
top 2%
▼ Slow Feudal Age at 14:00 — slower than 98% of analysed players on Arabia
▼ Slow Castle Age at 25:59 — slower than 90% of analysed players on Arabia
▲ High eAPM (64) — top quarter of analysed players
▲ Early military at 6:22 (Militia) — earlier than 98% of analysed players on Arabia
▲ Town centers almost never idle — 37s across the first 25:59
Isaac_Hayes D
Feudal Age 12:20 vs 9:49
btm 6%
Castle Age 33:43 vs 21:49
btm 1%
Imperial Age — vs 38:59
btm 0%
eAPM 32 vs 38
btm 36%
First military 7:40 vs 10:33
top 8%
▼ Slow Feudal Age at 12:20 — slower than 94% of analysed players on Arabia
▼ Slow Castle Age at 33:43 — slower than 99% of analysed players on Arabia
▲ Early military at 7:40 (Militia) — earlier than 92% of analysed players on Arabia
▼ Town centers idle 7:23 of the first 33:43 — keep villagers queued
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