Nomad
505595282Analyzed2v2 RM
·
21d ago on Sep 10, 2026·
29m 24s·
4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Exori
14 units ordered
Knight9
Hulk3
Scout Cavalry1
Camel Scout1
First military 16:22 — Hulk
Bongo12
23 units ordered
Light Cavalry10
Fire Galley8
Scout Cavalry5
First military 17:03 — Fire Galley
M@nquito 2.0
21 units ordered
Cavalry Archer21
First military 19:49 — Cavalry Archer
M@nqu!to
18 units ordered
Monk5
Rocket Cart4
Spearman3
Iron Pagoda3
Pikeman3
First military 18:18 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Exori’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+40
Spearman
+9
Camel Rider
+5
beaten by
Spearman
+15
Camel Rider
+9
Bongo12’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+40
Spearman
+9
Camel Rider
+5
beaten by
Spearman
+15
Camel Rider
+9
M@nquito 2.0’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
M@nqu!to’s army
and what beats it
beaten by
Eagle Scout
+8
Scout Cavalry
+6
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3