AoeStats
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Nomad

505595282Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 29m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1259
+13
🇵🇪 Jurchens · Peru
1222
+15
🇲🇽 Berbers · Mexico
1222
-15
🇳🇿 Poles · New Zealand
1179
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,295 15:00 19:01 — ⛏ Fast Castle
40 1,188 13:56 20:29 — ⛏ Fast Castle
27 799 15:16 23:15 — ⚔ Fish Boom into Fire Galleys FC into Scouts
25 735 15:33 20:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,775 7,648 910 300 15,633 15,953
5,250 5,040 1,190 300 11,780 12,334
4,650 4,500 1,985 300 11,435 12,338
4,235 3,603 1,625 750 10,213 10,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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