AoeStats
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Arena

505591979Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 43m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1280
+15
🇳🇿 Teutons · New Zealand
1213
+18
🇵🇪 Portuguese · Peru
1276
-17
🇵🇪 Wu · Peru
1238
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,405 11:25 15:50 33:27 ⛏ Fast Castle
39 1,706 11:01 15:54 35:21 ⛏ Fast Castle
35 1,504 11:02 15:25 27:41 ⛏ Fast Castle
34 1,470 10:27 14:28 28:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,990 14,448 15,990 2,930 60,358 63,039
15,960 16,140 6,870 2,395 41,365 51,036
16,325 9,586 6,875 755 33,541 37,801
8,930 8,995 5,895 2,200 26,020 31,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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