African Clearing
505586018Analyzed2v2 RM
·
21d ago on Sep 10, 2026·
34m 36s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
M@nquito 2.0
28 units ordered
Knight19
Scout Cavalry6
Battering Ram2
Monk1
First military 13:16 — Scout Cavalry
M@nqu!to
28 units ordered
Scout Cavalry18
Light Cavalry6
Rocket Cart4
First military 15:32 — Scout Cavalry
[FT] MO5CA
0 units ordered
[FT] Rey Tumb:-:ro
7 units ordered
Spearman7
First military 14:32 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
M@nquito 2.0’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
M@nqu!to’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
[FT] Rey Tumb:-:ro’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3