Arena
505566809Analyzed2v2 RM
·
21d ago on Sep 10, 2026·
40m 10s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
[GDL] HANNIBAL
6 units ordered
Trebuchet2
Mangonel1
Bombard Cannon1
Teutonic Knight1
Capped Ram1
First military 33:27 — Mangonel
Rasec
21 units ordered
Spearman9
Mangonel6
Scorpion4
Battering Ram2
First military 17:45 — Mangonel
M@nquito 2.0
11 units ordered
Longbowman6
Mangonel2
Monk2
Battering Ram1
First military 21:58 — Longbowman
M@nqu!to
32 units ordered
Knight9
Teutonic Knight9
Archer6
Scout Cavalry5
Trebuchet3
First military 12:40 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
[GDL] HANNIBAL’s army
and what beats it
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Rasec’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
M@nquito 2.0’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Eagle Scout
+8
Scout Cavalry
+6
M@nqu!to’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3