AoeStats
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Arena

505566809Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 40m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
1269
+17
🇵🇪 Teutons · Peru
1222
+19
🇵🇪 Berbers · Peru
1325
-19
🇲🇽 Teutons · Mexico
1272
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 2,424 9:40 25:21 35:33 ⚔ Towers into Archers
42 1,682 8:41 26:20 35:46 ⚔ Towers FC
32 1,277 10:27 20:02 38:06 ⛏ Fast Castle
31 1,263 10:50 16:08 37:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,565 5,848 3,105 2,030 20,548 23,829
7,465 7,294 2,560 325 17,644 20,140
7,685 5,270 2,265 1,790 17,010 18,175
5,300 4,507 1,885 790 12,482 14,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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