AoeStats
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Arena

510099856Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 30m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1340
+14
🇨🇳 Franks · China
1339
+14
🇺🇸 Khmer · United States
1278
+16
🇺🇸 Dravidians · United States
1227
+18
🇸🇪 Saxons · Sweden
1315
-17
🇨🇳 Persians · China
1286
-16
🇫🇷 Vietnamese · France
1284
-15
🇹🇷 Koreans · Türkiye
1242
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,370 11:19 14:55 — ⛏ Fast Castle
44 1,348 11:16 15:22 27:24 ⛏ Fast Castle
43 1,324 10:21 13:42 28:36 ⛏ Fast Castle
42 1,302 10:11 14:14 — ⛏ Fast Castle
42 1,279 10:44 13:34 — ⛏ Fast Castle
28 870 9:58 14:07 — ⚔ FC into Archers
24 725 10:56 15:26 28:17 ⛏ Fast Castle
21 641 10:41 15:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,390 10,120 4,130 2,350 34,990 42,430
11,805 8,430 3,620 850 24,705 26,444
10,825 3,495 5,065 100 19,485 20,634
8,325 8,370 2,240 300 19,235 20,079
8
8,410 5,075 4,330 100 17,915 19,037
8,695 5,655 1,965 200 16,515 20,132
6,500 4,170 2,430 835 13,935 14,291
5,175 4,140 870 575 10,760 10,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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