AoeStats
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Fortress

510000828Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 52m 19s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1271
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1237
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1234
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1188
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1341
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🇦🇷 Saracens · Argentina
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🇦🇷 Persians · Argentina
1101
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,245 8:50 13:40 34:52 ⛏ Fast Castle
39 2,056 7:40 11:56 26:52 ⛏ Fast Castle
38 1,974 8:35 12:35 40:06 ⛏ Fast Castle
35 1,828 6:23 9:51 38:34 ⛏ Fast Castle
34 1,775 8:32 12:08 43:28 ⛏ Fast Castle
30 1,554 6:09 11:46 31:48 ⚔ FC into Archers
25 1,328 8:16 12:16 22:47 ⛏ Fast Castle
20 1,072 10:59 15:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,325 28,943 17,045 1,625 86,938 91,650
34,075 32,355 11,625 3,230 81,285 85,236
35,305 23,120 12,560 1,785 72,770 76,727
31,000 15,840 12,675 3,000 62,515 64,508
36,545 12,055 11,925 200 60,725 69,118
8
10,365 14,680 14,035 155 39,235 41,147
15,510 8,195 9,675 1,700 35,080 43,376
10,475 4,340 1,730 200 16,745 16,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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