AoeStats
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Arena

509791226Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 60m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1155
+18
🇦🇷 Saxons · Argentina
1144
+18
🇦🇷 Burgundians · Argentina
1118
+19
🇺🇸 Khmer · United States
1236
-19
🇺🇸 Dravidians · United States
1177
-18
🇮🇳 Italians · India
1172
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 3,104 12:02 17:03 31:43 ⛏ Fast Castle
37 2,210 9:48 17:20 35:22 ⛏ Fast Castle
35 2,122 10:04 14:09 31:26 ⛏ Fast Castle
35 2,119 9:44 12:53 46:21 ⛏ Fast Castle
32 1,905 10:05 14:42 36:23 ⚔ FC into Archers
32 1,934 9:24 13:58 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,770 13,315 26,420 1,900 111,405 139,872
31,840 36,335 15,385 2,180 85,740 93,112
27,100 32,170 11,360 2,605 73,235 87,254
25,325 21,870 17,455 2,050 66,700 73,172
8
12,620 26,500 22,110 260 61,490 73,110
19,005 23,780 6,900 3,120 52,805 52,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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