AoeStats
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Arena

509785149Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 38m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1224
+12
🇺🇸 Dravidians · United States
1162
+15
🇮🇳 Italians · India
1158
+14
🇺🇸 Saracens · United States
1142
-14
🇲🇽 Malay · Mexico
1130
-14
🇹🇷 Saxons · Türkiye
1125
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,389 10:04 13:20 — ⛏ Fast Castle
33 1,280 9:54 14:04 29:40 ⛏ Fast Castle
32 1,225 10:21 14:12 32:32 ⛏ Fast Castle
29 1,131 12:48 17:56 — ⛏ Fast Castle
28 1,104 14:50 19:38 — ⚔ FC into Archers
20 765 10:10 16:16 29:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,500 16,353 13,565 1,600 41,018 43,322
17,550 7,005 7,480 400 32,435 33,482
8
10,325 8,600 8,525 0 27,450 28,470
11,550 9,773 4,125 1,500 26,948 31,268
4,665 3,910 2,755 650 11,980 12,175
3,990 3,245 355 780 8,370 8,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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