AoeStats
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Arena

509780525Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 34m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1211
+13
🇺🇸 Dravidians · United States
1147
+15
🇮🇳 Italians · India
1143
+15
🇵🇹 Spanish · Portugal
1264
-20
🇧🇷 Franks · Brazil
1074
-22
🇨🇦 Saxons · Canada
1053
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,575 9:11 14:37 — ⛏ Fast Castle
35 1,201 10:17 13:18 — ⛏ Fast Castle
33 1,132 10:14 14:15 33:58 ⚔ FC into Archers
29 980 10:15 14:44 — ⛏ Fast Castle
26 897 10:38 14:20 — ⛏ Fast Castle
22 744 12:04 16:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,495 5,535 6,610 200 26,840 28,681
11,200 6,745 3,520 950 22,415 26,487
8
8,375 6,525 5,345 100 20,345 21,839
6,000 5,775 1,625 1,235 14,635 15,162
6,000 4,345 2,410 850 13,605 15,801
4,370 5,365 840 550 11,125 11,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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