AoeStats
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Arena

509428844Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 44m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1191
+12
🇺🇸 Dravidians · United States
1125
+15
🇲🇽 Danes · Mexico
1097
+16
🇺🇸 Sicilians · United States
1075
+17
🇧🇷 Persians · Brazil
1181
-19
🇹🇷 Britons · Türkiye
1147
-17
🇨🇿 Goths · Czechia
1028
-31
🇷🇴 Poles · Romania
1027
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,660 10:06 13:07 — ⛏ Fast Castle
33 1,488 11:52 21:14 36:54 ⚔ Drush FC
32 1,421 10:15 14:33 39:41 ⚔ FC into Archers
27 1,182 10:47 14:34 34:55 ⛏ Fast Castle
26 1,176 11:10 22:27 36:18 ⚔ Towers FC
25 1,133 11:40 15:44 29:23 ⛏ Fast Castle
24 1,052 11:23 15:43 34:16 ⛏ Fast Castle
24 1,059 10:10 16:10 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,185 18,265 10,460 2,275 60,185 64,860
23,590 18,575 11,050 2,350 55,565 65,484
28,895 8,980 15,100 950 53,925 54,855
20,040 9,770 8,545 1,700 40,055 48,864
8
11,400 11,175 10,935 100 33,610 34,384
18,545 8,600 4,905 1,400 33,450 44,038
13,630 8,575 6,590 2,145 30,940 38,577
9,175 6,980 1,195 2,050 19,400 21,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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