AoeStats
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Arena

510328514Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 35m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Khmer · Austria
1403
+20
🇨🇳 Persians · China
1380
+21
🇨🇳 Turks · China
1367
+21
🇺🇸 Dravidians · United States
1360
+21
🇨🇳 Wu · China
1524
-22
🇯🇵 Magyars · Japan
1503
-21
🇨🇳 Italians · China
1479
-21
🇦🇷 Danes · Argentina
1432
-19
Player eAPM Actions Feudal Castle Imperial Opening
62 2,193 10:41 14:32 28:28 ⛏ Fast Castle
46 1,617 10:23 14:00 28:19 ⛏ Fast Castle
43 1,523 10:20 14:30 29:30 ⛏ Fast Castle
41 1,454 10:17 13:30 27:48 ⛏ Fast Castle
39 1,362 10:40 14:38 31:45 ⛏ Fast Castle
33 1,154 10:31 14:03 29:28 ⛏ Fast Castle
25 887 10:40 14:05 27:27 ⛏ Fast Castle
16 559 14:05 18:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,180 18,830 9,060 2,350 50,420 51,682
20,730 14,690 8,125 2,425 45,970 48,753
20,200 14,635 8,435 1,600 44,870 45,742
20,465 12,290 9,745 1,700 44,200 47,180
14,130 7,435 6,895 2,050 30,510 34,518
10,725 8,790 5,715 1,625 26,855 29,448
10,015 7,540 5,025 2,300 24,880 26,648
3,675 2,630 470 960 7,735 8,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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