AoeStats
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Arena

509701212Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 56m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
868
+16
🇬🇧 Vietnamese · United Kingdom
859
+17
🇬🇧 Wei · United Kingdom
817
+18
🇬🇧 Lithuanians · United Kingdom
698
+23
🇺🇸 Persians · United States
902
-20
🇦🇿 Khmer · Azerbaijan
882
-19
🇹🇷 Varangians · Türkiye
864
-18
🇮🇳 Teutons · India
827
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,602 10:43 18:20 32:49 ⛏ Fast Castle
27 1,537 10:07 19:15 34:02 ⚔ FC into Skirms
26 1,496 11:08 14:53 28:56 ⛏ Fast Castle
25 1,404 10:14 14:51 35:19 ⛏ Fast Castle
22 1,232 12:23 17:32 33:36 ⛏ Fast Castle
16 905 14:40 20:55 33:45
14 786 11:34 16:16 31:09 ⛏ Fast Castle
13 718 14:01 19:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,210 26,060 32,945 3,550 93,765 100,383
36,860 27,145 20,355 8,100 92,460 96,470
30,305 17,635 15,570 3,000 66,510 90,515
28,490 19,755 12,485 2,215 62,945 78,484
23,285 15,945 13,495 2,700 55,425 62,276
18,205 21,020 11,615 1,500 52,340 66,426
20,850 16,077 7,370 4,475 48,772 50,130
12,740 6,255 7,895 1,400 28,290 31,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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