AoeStats
← [Marty]TheEY

Nomad

510563419Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 31m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1683
+16
🇨🇱 Byzantines · Chile
1652
+17
🇹🇼 Varangians · Taiwan
1650
+17
🇧🇾 Wu · Belarus
1620
+18
🇭🇰 Varangians · Hong Kong SAR China
1738
-19
🇩🇪 Vietnamese · Germany
1685
-18
🇭🇰 Tupi · Hong Kong SAR China
1661
-17
🇭🇰 Italians · Hong Kong SAR China
1606
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 1,927 12:15 16:00 — ⛏ Fish Boom FC
59 1,880 13:22 16:55 — ⛏ Fish Boom FC
42 1,330 14:06 17:53 — ⛏ Fish Boom FC
39 1,263 14:08 18:21 28:30 ⛏ Fish Boom FC
38 1,218 12:08 20:22 — ⛏ Fish Boom FC into Fire Galleys
34 1,074 13:17 16:56 30:58 ⛏ Fish Boom FC
33 1,056 12:30 16:03 — ⛏ Fish Boom FC
29 929 14:16 18:04 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,425 9,546 2,645 1,705 21,321 22,822
9,000 6,656 2,395 1,575 19,626 21,396
6,575 5,897 3,215 1,500 17,187 18,639
7,100 7,149 1,645 1,265 17,159 18,799
5,075 8,180 1,445 1,600 16,300 16,615
6,225 5,253 2,055 1,570 15,103 16,600
5,175 5,794 1,580 2,265 14,814 14,473
5,100 5,900 2,605 850 14,455 15,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.