AoeStats
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Pilgrims

509575637Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 45m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1550
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,577 11:57 17:31 35:42 ⛏ Fish Boom FC into Fire Galleys
51 2,277 10:25 17:17 38:26 ⛏ Fish Boom FC
43 1,951 10:53 15:14 40:02 ⛏ Fish Boom FC
37 1,666 10:01 20:43 32:56 ⛏ Fish Boom into Galleys FC
37 1,647 11:35 15:07 37:40 ⛏ Fish Boom FC
36 1,620 11:52 20:59 — ⛏ Fish Boom into Fire Galleys FC
34 1,547 10:48 14:54 29:25 ⛏ Fish Boom into Galleys FC
27 1,216 10:03 17:53 39:40 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,700 18,090 10,290 2,420 52,500 57,886
20,420 16,278 6,870 5,320 48,888 49,877
14,270 24,025 8,050 1,800 48,145 50,792
15,580 20,410 8,805 2,550 47,345 54,426
18,280 18,655 7,830 2,260 47,025 51,693
16,070 16,980 7,655 1,735 42,440 46,146
9,120 15,291 4,420 1,055 29,886 31,714
10,300 9,458 5,450 1,780 26,988 31,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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