AoeStats
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Nomad

509429875Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 24m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Malay · Hong Kong SAR China
1572
+19
🇭🇰 Byzantines · Hong Kong SAR China
1564
+19
🇭🇰 Mongols · Hong Kong SAR China
1544
+20
🇭🇰 Jurchens · Hong Kong SAR China
1504
+20
🇨🇦 Saxons · Canada
1657
-21
🇪🇸 Teutons · Spain
1641
-20
🇪🇸 Tatars · Spain
1619
-19
🇳🇱 Armenians · Netherlands
1591
-18
Player eAPM Actions Feudal Castle Imperial Opening
69 1,677 11:31 21:58 — ⚔ Fish Boom into Archers into Towers
55 1,350 13:39 17:38 — ⛏ Fish Boom FC
48 1,161 14:30 20:18 — ⛏ Fish Boom into Fire Galleys FC
40 978 13:46 18:04 — ⛏ Fish Boom FC
34 835 14:24 18:49 — ⛏ Fish Boom FC
31 759 13:19 22:24 — ⛏ Fish Boom into Galleys FC
31 760 14:22 20:20 — ⚔ Fish Boom into Towers FC
29 698 13:12 24:19 — ⚔ Fish Boom into M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
3,650 6,381 1,465 100 11,596 11,511
4,850 5,217 720 800 11,587 11,656
4,350 5,770 1,040 200 11,360 11,712
4,300 4,390 1,860 375 10,925 11,483
3,850 3,272 1,375 1,575 10,072 10,102
5,175 3,563 1,000 280 10,018 12,131
4,675 3,518 870 850 9,913 10,031
2,750 2,749 250 450 6,199 5,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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