AoeStats
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Pilgrims

509171519Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 29m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1563
+17
🇭🇰 Italians · Hong Kong SAR China
1531
+18
🇭🇰 Teutons · Hong Kong SAR China
1522
+18
🇭🇰 Portuguese · Hong Kong SAR China
1443
+21
🇺🇸 Goths · United States
1636
-21
🇩🇪 Aztecs · Germany
1561
-18
🇧🇪 Danes · Belgium
1550
-18
🇩🇪 Japanese · Germany
1537
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 1,471 10:47 14:50 26:44 ⛏ Fish Boom into Fire Galleys FC
49 1,445 11:04 23:58 — ⛏ Fish Boom into Galleys FC into Fire Galleys
43 1,252 13:10 17:45 — ⛏ Fish Boom FC
39 1,148 10:05 14:44 — ⛏ Fish Boom FC
35 1,037 13:25 25:50 — ⚔ Fish Boom into M@A into Towers
35 1,036 13:25 20:20 — ⛏ Fish Boom FC
27 794 10:40 14:22 — ⛏ Fish Boom FC
27 805 14:51 19:28 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,475 10,541 4,525 1,500 25,041 25,813
7,955 9,730 2,455 1,600 21,740 23,703
6,300 11,218 1,345 700 19,563 20,225
7,055 8,031 3,360 430 18,876 18,387
8,635 6,221 1,260 1,815 17,931 18,833
5,825 8,579 1,220 600 16,224 17,468
6,120 5,357 1,045 715 13,237 15,236
3,000 2,112 250 100 5,462 6,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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