AoeStats
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Nomad

509062391Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 46m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1537
+14
1527
+15
🇭🇰 Persians · Hong Kong SAR China
1519
+15
🇹🇼 Koreans · Taiwan
1496
+16
🇨🇳 Mongols · China
1573
-18
🇨🇳 Varangians · China
1473
-14
🇭🇺 Malay · Hungary
1472
-14
🇩🇪 Spanish · Germany
1461
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 3,004 13:20 16:36 35:12 ⛏ Fish Boom FC into Fire Galleys
57 2,634 13:02 20:17 33:44 ⛏ Fish Boom into Galleys FC
50 2,324 14:30 23:16 33:57 ⛏ Fish Boom FC
39 1,812 14:55 18:49 45:01 ⛏ Fish Boom FC
36 1,655 13:58 20:11 — ⛏ Fish Boom FC
36 1,678 13:18 17:59 — ⛏ Fish Boom FC
33 1,515 12:40 24:47 40:40 ⛏ Fish Boom into Fire Galleys FC
26 1,178 12:00 24:56 37:44 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,555 15,669 15,055 2,935 57,214 62,729
15,645 20,371 9,905 3,750 49,671 53,939
20,125 14,433 9,145 1,065 44,768 46,015
16,995 14,665 7,605 2,350 41,615 46,438
14,250 13,671 7,140 2,250 37,311 41,468
7,300 18,303 5,905 2,430 33,938 35,213
10,200 13,441 5,030 3,485 32,156 33,015
9,050 10,341 3,015 1,350 23,756 26,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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