AoeStats
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Arena

509722994Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 43m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1193
+15
🇺🇸 Celts · United States
1193
+15
🇵🇪 Poles · Peru
1174
-15
🇵🇪 Cumans · Peru
1172
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,959 9:34 25:06 — ⚔ Archer Rush
34 1,449 12:07 20:35 36:45 ⚔ Scouts FC
32 1,404 10:19 21:46 34:58 ⚔ M@A Rush
21 903 10:19 16:25 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,920 12,568 8,415 1,520 45,423 49,608
20,640 7,961 9,125 1,600 39,326 43,311
16,000 10,720 9,105 750 36,575 43,093
8,550 8,136 1,360 630 18,676 21,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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