AoeStats
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Arena

509695514Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 49m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1313
+11
🇪🇸 Mongols · Spain
1313
+11
🇧🇷 Khmer · Brazil
1287
+12
🇵🇪 Bohemians · Peru
1154
+18
🇩🇪 Berbers · Germany
1232
-14
🇳🇿 Varangians · New Zealand
1225
-14
🇲🇽 Spanish · Mexico
1186
-12
🇷🇴 Armenians · Romania
1186
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 3,000 10:48 15:20 32:20 ⛏ Fast Castle
54 2,658 10:33 13:19 26:39 ⛏ Fast Castle
46 2,290 11:12 15:03 30:10 ⛏ Fast Castle
31 1,554 11:05 15:56 32:46 ⛏ Fast Castle
30 1,481 10:45 14:20 — ⛏ Fast Castle
29 1,438 11:39 15:44 29:44 ⛏ Fast Castle
26 1,268 10:55 14:24 29:16 ⛏ Fast Castle
25 1,245 10:49 14:20 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,110 26,240 14,670 5,800 78,820 80,857
29,965 22,135 12,930 3,545 68,575 83,708
31,145 12,430 17,200 4,200 64,975 70,107
18,050 20,080 15,215 3,550 56,895 69,351
17,495 19,415 14,415 3,000 54,325 71,695
23,155 18,245 7,745 1,600 50,745 61,248
12,725 17,225 6,980 1,850 38,780 40,309
15,730 13,760 3,025 500 33,015 34,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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