AoeStats
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Coastal Forest

510451263Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 76m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1039
+10
🇺🇸 Vietnamese · United States
993
+12
779
+20
🇦🇷 Goths · Argentina
778
+20
🇹🇼 Britons · Taiwan
1027
-21
🇮🇳 Dravidians · India
906
-16
🇦🇷 Cumans · Argentina
822
-13
799
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 3,537 11:07 19:21 34:15 ⛏ Fish Boom FC
35 2,660 12:41 20:11 38:09 ⛏ Fish Boom FC
29 2,253 12:18 17:32 25:59 ⛏ Fish Boom FC
24 1,827 9:36 21:22 39:37 ⚔ Scout Rush
23 1,802 10:36 16:48 34:46 ⚔ Archer Rush
22 1,726 9:11 22:00 34:47 ⛏ Fish Boom
21 1,603 11:57 20:49 34:17 ⛏ Fast Castle
13 1,003 11:26 22:47 34:07 ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
76,555 45,775 32,090 4,250 158,670 170,450
64,715 34,620 30,165 4,430 133,930 144,070
65,190 21,957 20,615 2,150 109,912 118,788
48,250 45,475 11,980 2,820 108,525 122,441
19,605 30,915 21,220 5,120 76,860 82,761
22,725 27,855 20,240 1,800 72,620 96,462
30,860 21,204 18,075 1,870 72,009 77,023
19,090 24,145 23,124 3,645 70,004 96,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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