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← Kaii

Pilgrims

509464082Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 46m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malay · Türkiye
1357
+16
🇹🇷 Persians · Türkiye
1310
+18
🇫🇷 Malians · France
1279
+20
🇹🇷 Slavs · Türkiye
1219
+22
🇧🇷 Vietnamese · Brazil
1504
-25
🇧🇷 Dravidians · Brazil
1447
-22
🇧🇷 Malay · Brazil
1334
-18
🇧🇷 Varangians · Brazil
1151
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,514 11:18 15:21 32:50 ⛏ Fish Boom FC
49 2,305 11:14 22:39 35:39 ⛏ Fish Boom into Fire Galleys FC
42 1,948 9:57 14:23 30:15 ⛏ Fish Boom FC
37 1,728 11:25 14:22 35:05 ⛏ Fish Boom FC into Galleys
35 1,642 9:38 23:55 38:54 ⛏ Fish Boom into Galleys FC
26 1,209 10:53 17:47 32:54 ⛏ Fish Boom FC
23 1,087 12:14 18:38 31:58 ⛏ Fish Boom FC
23 1,057 10:23 14:48 33:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,020 20,500 21,785 1,050 82,355 87,349
24,590 23,200 13,125 950 61,865 64,335
17,720 23,835 11,465 5,050 58,070 63,422
24,640 20,040 11,455 1,805 57,940 60,307
25,155 16,270 9,420 4,400 55,245 73,088
11,790 22,660 8,385 1,010 43,845 49,713
14,355 17,315 8,645 1,600 41,915 43,533
16,470 10,915 7,780 2,500 37,665 47,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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