AoeStats
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Oasis

509227918Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 42m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
913
+13
🇨🇳 Bohemians · China
905
+13
🇺🇸 Vikings · United States
904
+13
🇬🇧 Varangians · United Kingdom
891
+14
🇺🇸 Ethiopians · United States
893
-15
🇨🇱 Lithuanians · Chile
865
-14
🇺🇸 Persians · United States
830
-13
🇺🇸 Franks · United States
791
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,201 10:37 22:16 — ⚔ Archers into Skirms
25 1,052 10:50 17:19 — ⛏ Fast Castle
21 878 11:40 17:37 37:19 ⚔ FC into Skirms
19 815 10:07 16:51 — ⛏ Fast Castle
19 794 11:13 20:52 35:22 ⛏ Fast Castle
13 562 13:44 29:44 — ⚔ Scout Rush
12 506 10:50 15:11 34:18 ⛏ Fast Castle
8 321 14:05 28:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,455 23,165 14,685 4,950 61,255 67,887
17,030 12,075 6,885 1,050 37,040 42,768
16,970 11,056 5,445 1,555 35,026 43,753
9,510 9,907 7,445 3,350 30,212 33,979
11,450 13,000 4,235 900 29,585 36,750
12,475 9,510 4,955 2,600 29,540 37,053
13,475 7,384 6,185 1,000 28,044 33,715
9,460 5,740 5,685 0 20,885 29,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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