AoeStats
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Oasis

509223978Analyzed
4v4 RM · 8d ago on Sep 26, 2026· 35m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
899
+14
🇨🇳 Teutons · China
890
+15
🇬🇧 Varangians · United Kingdom
876
+15
🇨🇳 Byzantines · China
848
+16
🇵🇪 Saracens · Peru
905
-17
🇺🇸 Persians · United States
849
-15
🇺🇾 Cumans · Uruguay
843
-14
🇨🇦 Spanish · Canada
834
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,722 11:41 17:57 — ⛏ Fast Castle
29 1,023 11:59 15:53 — ⛏ Fast Castle
21 732 11:35 20:19 — ⛏ Fast Castle
21 750 11:49 16:30 32:12 ⛏ Fast Castle
16 547 11:09 17:28 35:01 ⛏ Fast Castle
13 444 — — —
13 467 9:23 — —
12 425 10:38 15:00 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,045 12,665 4,875 3,000 33,585 43,829
11,870 7,685 4,055 1,050 24,660 25,289
10,770 6,149 2,590 1,615 21,124 21,851
9,600 6,251 2,860 850 19,561 21,915
9,045 5,992 1,070 1,075 17,182 18,234
6,060 5,665 1,695 1,100 14,520 17,056
1,750 685 0 100 2,535 3,023
1,400 350 0 0 1,750 2,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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